Game Art Pipelines: From Blender to In-Game Assets

By Dr. Sarah ChenAugust 14, 20251 min read0 commentsGame Development
Game Art Pipelines: From Blender to In-Game Assets
# Game Art Pipelines: From Blender to In-Game Assets > Practical game development guidance for modern studios and indies. ![Cover](https://picsum.photos/seed/Game%20Art%20Pipelines%3A%20From%20Blender%20to%20In-Game%20Assets/1600/900) ## Overview Game development blends art, code, and design for interactive experiences. ## Key Topics - Game engine selection - Asset pipelines - Multiplayer architecture - Performance optimization ## Example ```csharp // Unity C# example: basic movement void Update() { float move = Input.GetAxis("Horizontal"); transform.position += Vector3.right * move * Time.deltaTime; } ``` ## Resources - Related: game-art - Related: blender - Related: assets - Related: workflow

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#Game Art#Blender#Assets#Workflow
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